quadrakill,Kill | League of Legends Wiki | Fandom
A kill is the event of reducing an enemy champion's health to zero and successfully causing them to enter the death state. Triggering resurrection does not count as a kill.Contents1 Rewards1.1 Gold Reward1.2 Buff Reward2 Execution3 Execute4 Multi-kill4.1 History5 Ace6 Bounties7 Triggering effects with kills8 Champion abilities8.1 Champion kill8.2 Any unit kill9 Items9.1 Any unit kill9.2 Minion kill9.3 Monster kill10 Runes11 See also12 ReferencesRewards
The last player to strike the target champion is awarded with the kill%2c and all contributors within the last 10 seconds are awarded with an assist.
When a champion is killed%2c all players who contributed to the kill receive gold and experience. Additionally%2c the player who is awarded with the kill may receive buffs.Gold Reward
When a champion is killed%2c the killer receives a certain amount of Gold%2c while a reduced amount is shared between all the champions that assisted in the kill. See bounty for additional info.A champion with many consecutive deaths will award a significantly reduced bounty%2c while one with many consecutive kills will award a higher bounty. See Bounties for further detail.Buff Reward
If the champion killed has any transferable buffs ( Crest of Insight or Crest of Cinders)%2c the killer champion gains all of these buffs and the duration of each buff is reset.Execution
If a champion dies and hasn't been damaged nor been given a debuff by an enemy champion in the last 13 seconds%2c they are executed (extended to 20 seconds on ARAM). Otherwise%2c the kill is awarded to the enemy champion who last dealt damage or applied a debuff. Executions are caused by a turret%2c minion%2c or monster. An execution does not grant a bounty but still grants experience to nearby champions on the opposite team when it is caused by a turret or minion.
In some cases it could be strategically advantageous for a player to purposefully be executed as an alternative to dying from an enemy champion; in doing so%2c the enemy receives no gold. Doing this on ARAM allows you to visit the shop without granting kills to the enemy team.
Note that executions do not count as deaths for the purposes of resetting bounties%2c death streaks or kill streaks.Execute
Damage indicator (exaggerated)
An execute is the process of killing a unit by dealing 100% of their current health as true damage (or magic damage) through the raw damage (or internalraw) source type. Executes destroy all shields before applying their damage%2c and will have no effect if the unit is invulnerable unless the source type is internalraw. Units that cannot have their health reduced below a certain amount (e.g. Lamb's Respite and Undying Rage) will be set to 1 health from executes.
Most forms of executes only occur if the unit is below a specific health threshold.
The following contains all executes:Champion abilities Pyke's Death from Below Urgot's Fear Beyond Death Ziggs' Satchel ChargeItems The CollectorBuffs Aspect of the Dragon
The effects of the following items also execute%2c but only minions:Minion Dematerializer (internalraw) Relic Shield Targon's Buckler Steel Shoulderguards Runesteel SpauldersMulti-kill
The act of killing several champions within 10 seconds of each other (30 seconds to Penta Kill after a Quadra Kill if no enemy respawns). The following comments are shown: "Summoner" has slain "(slain name) Summoner" for a [...]!'Double Kill (2)Triple Kill (3)Quadra Kill (4)Penta Kill (5)Hexa Kill (6) Only on Hexakill.History
Some footage from before the time where Hexakill was introduced showcases the possibility of achieving a Legendary Kill%2c which can occur after killing another enemy after a Penta Kill%2c on any gamemode other than Hexakill.
However this feature seems to have been removed from the game%2c and the time at which it occurred is uncertain.Ace
An ace is defined as killing the last living champion of the enemy team. Scoring an ace is far easier than scoring a Penta Kill%2c since the only requisite is for the entire allied team to kill the enemy team%2c rather than one person killing the entire enemy team. There is no bonus associated with aces.
Both teams can be aced at the same time.Bounties
Teams earn gold rewards when they kill enemy champions. This reward is the bounty of the killed champion. The bounty of a champion depends on their number of consecutive kills or deaths. The number of consecutive kills a champion has is the number of times they have killed enemy champions since they last died or since the match began. The number of consecutive deaths a champion has is the number of times they have died since they last killed an enemy champion or since the match began. The more consecutive kills a champion has%2c the bigger their bounty. The more consecutive deaths a champion has%2c the smaller their bounty.
Bounties are divided into two parts:Kill bounty: Earned by the champion who deals the killing blow.Assist bounty: Shared evenly among the champions who assist in the kill.
Each part of the bounty is calculated using a system of tiers numbered from -9 to 8. Kill bounties in higher tiers are bigger.Each champion starts the match in the bounty tier 0 and moves to other tiers as they kill enemies or die. Consecutive kills move a champion to a higher tier%2c while consecutive deaths move them to a lower tier.
This table shows the number of consecutive kills or deaths required to access each tier%2c and the bounty earned by killing a champion in that tier:TierConsecutive killsConsecutive deathsKill bountyAssist bountyIn game announcement88+ 1000 (+ 100 per kill beyond the 7th). 150Legendary77 1000 150Godlike66 900 150Dominating55 800 150Unstoppable44 700 150Rampage33 600 150Killing spree22 450 15011 300 150000 300 150 − 11 274 137 − 22 220 110 − 33 176 88 − 44 140 70 − 55 112 56 − 66+ 100 50CS gold = amount of gold earned from minions%2c monsters and support items.Tier resets to 0 when dying while being on a positive tier or when doing a kill on a negative tier.Champions with negative tiers also have their tier increased by 1 for each 1000 gold earned from CS or by earning an assist.First blood gives 100 bonus gold to the kill bounty and 50 to the assist bounty.If%2c since their last death%2c a champion has earned 300 more gold from CS than the enemy team's average during that time%2c their bounty increases by 50 gold%2c plus another 50 gold for each additional 200 gold their advantage grows by thereafter. The amount is dynamic and is reduced if the player loses the advantage.Average is determined by dividing the enemy team's CS gold by 4.3%2c rather than five%2c based on the four sources of income on Summoner's Rift (top/mid/bot/jungle) + support item income. Modes with smaller teams divide by the number of champs per team instead (ex. 3 for Twisted Treeline).If you die with less CS gold than the enemy team's average%2c you'll respawn with a buffer equal to the difference. You won't start accruing a CS gold bounty until you've used up the buffer.All bounties%2c excluding base bounty%2c of a team are reduced by 20% if their total team gold is 3% lower than the opposing team's gold. The reduction is increased to 20% − 40% (based on Team Gold Deficit) and further increased to 40% − 80% (based on Team Gold Deficit).Total assist bounty is reduced to 50% − 100% (based on Game Time).Bounties do not increase mid-combat. If a champion earns multiple kills and then immediately dies%2c those kills will count toward their next death instead.A single kill cannot grant more than 1000 total gold to the killer.Since a champion's bounty can stack to greater values%2c any remaining gold will carry over. Because of this%2c enemies can be 'Shutdown' multiple times in succession.Bounties over 150 gold (before bounty reduction from team gold deficit) are visible in the scoreboard to both allies and enemies.Triggering effects with killsChampion abilities%2c items and runes that trigger an effect with a kill or assist can be seen on the takedown page.Champion abilitiesChampion kill
The following abilities will trigger an effect upon killing an enemy champion%2c they will not trigger with an assist:Darius' Noxian Guillotine Draven's League of Draven Urgot's Fear Beyond DeathAny unit kill
The following abilities will trigger an effect upon killing any unit:Annie's Disintegrate Brand's Blaze Cassiopeia's Twin Fang Cho'Gath's Carnivore and Feast Darius' Crippling Strike Draven's League of Draven Fizz's Seastone Trident Gangplank's Parrrley Garen's Courage Irelia's Bladesurge Kalista's Pierce and Rend Karthus' Defile Kled's Skaarl the Cowardly Lizard Malzahar's Malefic Visions Nasus' Siphoning Strike Neeko's Blooming Burst Nidalee's Pounce Sion's Soul Furnace Talon's Noxian Diplomacy Trundle's King's Tribute Tryndamere's Battle Fury Twisted Fate's Loaded Dice Varus' Living Vengeance Veigar's Baleful Strike Zyra's Rampant GrowthItemsAny unit kill
The following items will trigger an effect upon killing any unit:Doran's Ring Seeker's Armguard Verdant BarrierMinion kill
The following items will trigger an effect upon killing a minion:CullMonster kill
The following items will trigger an effect upon killing a monster:Emberknife HailbladeRunes Legend: Alacrity Legend: Tenacity Legend: BloodlineSee alsoAssistDeathKill to Death RatioDeath RecapKill/Old bounty valuesReferences